Archive for the ‘Blog Site’ Category

Pixels Matter


March 16th, 2012
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Apple’s introduction of the new iPad was highly anticipated.  Maybe some Displayground readers even stood in line today to be one of the first to own the new tablet. One of the most talked about enhancements is the display – in fact they gave it a marketing name – Resolutionary.  Apple has managed to get 3.1 million pixels in the same 9.7 inch space, creating a 2048-by-1536 resolution.  That’s a higher resolution than the TV you have at home!  It looks like Apple has taken the stand that image resolution is a defining feature for mobile devices.

With the growing consumer interest in watching movies and TV programs on tablets and smartphones it is a logical extension that device manufacturers are enhancing image quality.  A Juniper Research report found that TV viewing on tablets would hit 3 hours per month by 2014. And as we shared here yesterday, a recent Nielsen study found that US tablet owners are willing to pay for premium content including 51% paying for movies and 41% paying for TV content.

Building out wireless network capacity for all of that data consumption is a focus of wireless carriers as well. 4G network expansion and the availability of LTE enabled devices, including the new iPad, are regular news updates out of the wireless industry.

MicroVision also realizes that pixels matter to meet consumer expectation. Enhanced image is one of the advanced features of our PicoP® Gen 2 HD laser display engine based on direct green lasers (PicoP Gen2).  This next gen engine is capable of a 1280-by-720 resolution (720p) The new PicoP Gen2 display engine can provide a high definition mobile experience aligning with what today’s users are coming to expect, and with an always in focus image that can span up to 200 inches diagonally, it enables them to share the experience on a large, instant, mobile display. That’s not just thinking outside the box, it’s seeing outside the box as well.

CMU's OmniTouch Turns Any Surface Into Touchscreen


October 19th, 2011
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Using a short-range depth camera and a MicroVision ShowWX+ laser pico projector1Chris Harrison, a Ph.D. student of Carnegie Mellon University in collaboration with Microsoft Research’s Hrvoje Benko and Andrew D. Wilson, developed OmniTouch, a wearable projection system that can turn any surface into an interactive interface. Imagine using the palm of your hand as a touchscreen keypad, a digital notepad or a virtual palette. Now, imagine doing the same thing on practically any surface you can think of. The OmniTouch is set to expand the possibilities of mobile computing by making use of real world surfaces to break free from the limitations of small screen devices.

The present OmniTouch prototype includes a short-range depth camera and laser pico-projector and is mounted on a user’s shoulder. But the researchers say the device ultimately could be the size of a deck of cards, or even a matchbox, so that it could fit in a pocket, be easily wearable, or be integrated into future handheld devices. (Credit: Carnegie Mellon University)

How did they do it?

Read straight from the source:   OmniTouch: Wearable Multitouch Interaction Everywhere

1 See above source for reference.

Disney Does Immersive Gaming with a SHOWWX: Project MotionBeam


August 1st, 2011
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Check out this project. A little company by the name of Disney has been capturing quite a bit of attention with their new research project called MotionBeam, a gaming platform that utilizes MicroVision’s PicoP technology to display images that are always in focus, even in constant motion, allowing gamers to break free from the fixed screen.

Recently, Disney Research group partnered with students from Carnegie Melon to create MotionBeam, which uses a MicroVision SHOWWX, an iPod touch and microcontroller-sensor unit so users can guide and interact with their characters, similar to MicroVision’s own Sultan’s Rings and Project Tuatara.

According to the MotionBeam site, “Developing new interfaces for handheld projectors opens up a range of possibilities for interactive experiences in both work and play.” We agree, and it is great to see other companies demonstrating future possibilities with MicroVision technology.

Check out this video and let us know what you think:  

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