July 25th, 2013
by Dawn Goetter
As a company who is grounded in research and development as a means to discover exciting, disruptive products, at MicroVision we’re always encouraging others to explore new possibilities and create innovative applications using MicroVision technology. So when Disney Research’s latest projection demonstration surfaced, we wanted to share what they have created mixing their “magic” and our technology.
HideOut is a perfect example of how PicoP® display technology can free your imagination to see outside the box — a prototype system created by Disney Research that uses MicroVision’s patented PicoP display technology in the form of a SHOWWX™ pico projector to enable interactive , augmented reality
applications. The video shows how the handheld device enables users to interact with digital content that seems hidden until the projector brings it out onto everyday objects such as books, walls, game boards, tables, and many others.
Check out the video: Disney Research Brings Storybooks to Life with HideOut
This is the latest advance by Disney Research using MicroVision technology. MotionBeam and SideBySide are two other instances where Disney Research demonstrates the type of “beyond projection” applications that can be created using PicoP display technology. The focus-free nature of PicoP display technology is one reason why it is suited to this type of advanced application where other projection technologies are not.
While these projects are only in the research and development phase, we are excited to see PicoP display technology at the heart of solutions that show off some possibilities to change the way we see and interact with information.
October 15th, 2010
Here’s a great write up by Dave Lashmet on Project Tuatara at the Intel Extreme Masters Event at ComiCon New York:
Written by Dave Lashmet, with pictures by Jari Honkanen
“The big event at this season’s North American stop at Intel Extreme Masters was the launch of a new concept prototype, which we dubbed “Project Tuatara.” As background, you should know that a Tuatara is a 30″ long carnivorous night hunting lizard. And there’s the reason for our naming a projector after this beast… See, “Project Tuatara” is a 30″ long non-firing replica of a rifle with a PicoP® inside, that lets you play first- or third person perspective video games in the dark.
Now, most of these first person games tend to be shooters. And at ComicCon, we launched Project Tuatara in cooperation with CapCom’s Lost Planet 2 for PC. You can see a “Lost Planet” all around, because the infinite focus and instant color creation of the PicoP Display Engine let you use a projector as a digital flashlight. Granted, this also requires a pretty beefy computer to build a photorealisitc image. That’s why we used a top-of-the-line machine from Intel, with Core i7 Extreme. Beides the projector, the game title and the PC, the secret sauce is in a tracking module that records your movement and sends this to the PC like mouse commands. The net result is PC gaming display that is backward compatible to any first- or third-person game. And because it looks like a rifle, these tend to be shooter games. This is a huge market: there’s 75 million avid players of these games, across multiple platforms, including PC’s. And one top-performing title can sell 20 million units. Capcom’s Lost Planet series is clearly a AAA title, and the graphics, story and artwork were amazing. That’s why we combined our launch with Lost Planet 2 for PC.
We will post the transcripts of the speeches at the press conference as soon as we can transcribe them. Until then, here’s some pictures and annotations…
You can see the Lost Planet 2 trailer running in the background, on the two large screens. These four PC’s are also playing the new game.
Inafune-san knows what he’s talking about. He worked his way from a graphic designer for CapCom to lead all its game design. Fortunately, Inafune-san also got to play with Project Tuatara before his speech. So his remarks were from a top expert in the world…
Mike is the Vice President for Sales, Marketing and Business Development at Microvision. He focused on “Infinite Reality Gaming,” Intel and CapCom. And “infinite reality gaming” means that your walls, floors and ceiling extend to infinity with a video game like Lost Planet 2 for PC and Project Tuatara.
Jeff leads the group at Intel that helps optimize video games to work with Intel-based PC platforms. So, he has a deep understanding of video games. Jeff thought that Project Tuatara was a new class of gaming experience, and he loved LP2. To learn more, please see his comments in our press release.
That is Microvision’s Andrew Rosen in the foreground. He joined our away team at Intel Extreme Masters as “Master at Arms.” See, Andrew designed five generations of our gaming prototypes, culminating in Project Tuatara, the wireless HD version of the concept demonstrator.
The line for Project Tuatara was constant, and it varied from 10 minutes to two hours. We had two rooms running this demo, and over 1000 people saw it. Overall, people loved it. But my favorite reaction came from two twin fourteen year olds, who called it “revolutionary.” That was pretty cool.
Intel Extreme Masters is a competition as well as an exhibition. And here’s a picture of the competitive side of the giant Intel booth. To be a professional video game player requires extensive knowledge of the game, stunning reaction time and very fast deliberation.
Last picture. We had over a dozen temporary staff members work with us for the three days of Comic Con. All of them had a great time. For my part, I can still see the giant Gordiant from Lost Planet 2 for PC in my mind’s eye. This game was visually arresting using Project Tuatara.”
Thanks for the great write up Dave!
July 29th, 2010
You are trudging through a wind-blown snowfield, and as the ice cracks before you, giant alien bugs emerge, trying to skewer you. Fortunately, it’s only a video game – “Lost Planet: Extreme Condition – Colonies Edition” from CapCom — and you are well equipped to fight back. But there’s no mouse and no PC monitor this time; instead, you can intuitively point and shoot with your 720p HD-ready PicoP® display engine-equipped controller. In Shanghai July 29 through August 1 — the first stop on Intel Extreme Masters Season V global eSports league — Microvision’s wireless 720p laser pico projector-based game controller prototype demonstrates how first-person game playing can be much more immersive.
Microvision is participating by invitation in the Intel Extreme Masters V global eSports league to promote and capture consumer feedback on the new gaming display capability. This is the second tour that Microvision has made with Intel to promote the gaming demo and supports our goal to work with potential partners to bring the laser-based technology to market for gaming applications.
George Woo, Intel Corporation’s Marketing Manager of the Intel Extreme Masters, commented about this new season’s touring event, “we are very excited to continue our relationship with Microvision, who is one of our key innovation partners of our gaming showcase. As we promote our 2010 Intel® Core™ i7 processor Extreme Edition as the world’s fastest, smartest PC processor, it is ideal to have Microvision showcasing their 2nd generation PicoP technology, which we believe matches our ‘Game Changer’ theme and will provide consumers a great new way to game. Consumers will be able to trial the PicoP technology in our gaming showcase for this IEM season.”
Seon King, Senior Director of Media and Consumer Products for Capcom Entertainment, Inc. commented, “Capcom is delighted to team up with Microvision in showcasing their HD PicoP display engine peripheral with Lost Planet: Extreme Condition – Colonies Edition, which was developed on Capcom’s own MT Framework game engine. Both firms are committed to driving technology to bring new experiences to gamers and evolving the gaming industry.”